According to analytics firm Sensor Tower, Pokémon Go has passed $1 billion in revenue since it launched in early July 2016. This does make it the first mobile game to reach that milestone so fast.
Sensor Tower said that the augmented reality smartphone game managed to reach that point faster than Supercell’s Clash Royale. The game that was released on March 2016 grossed nearly $550 million worldwide in its first seven months. This means Pokémon Go fetched cash at approximately twice the rate as Clash Royale.
Sensor Tower adds, despite the fact that Pokémon Go is not grossing $18 million in revenue in a single day like it did in July 2016, the game still makes about $1.5 million to $2.5 million per day. Not stopping there, a few weeks ago, Pokémon Go was the fifth highest earning mobile game in 2016, just behind Monster Strike (number one), Clash of Clans, Game of War and Mobile Strike, according to Sensor Tower. Surprisingly, Clash Royale just occupied the sixth spot.
Pokémon Go’s will hit more markets in the future. The app just continued worldwide rollout with South Korean launch. This is also one of the most lucrative mobile gaming markets in the world, so, Pokémon Go will surely generate more revenue.
Released in the summer of 2016, Pokémon Go quickly became the most downloaded mobile app in its first week of availability in the App Store history. The game allows you to capture virtual pokémon in the real world and battle them, which makes thousands of people around the world spend time walking around to capture them. It is free to play, however, players can buy extra items via in-app purchases.
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